Client events
ox:playerLoaded
Triggered once the player has selected a character and spawned.
AddEventHandler('ox:playerLoaded', function(data) end)
ox:playerLogout
Triggered when the player enters character selection if they were previously playing a character.
AddEventHandler('ox:playerLogout', function() end)
ox:statusTick
Triggered every 1000ms interval, when status values are updated internally.
AddEventHandler('ox:statusTick', function(statuses) end)
Networked events
ox:setGroup
Triggered when the player's grade in a group is modified on the server with player.setGroup
.
RegisterNetEvent('ox:setGroup', function(group, grade) end)
ox:licenseAdded
Triggered when the player has been granted a license.
RegisterNetEvent('ox:licenseAdded', function(name) end)
ox:licenseRemoved
Triggered when the player's license is revoked.
RegisterNetEvent('ox:licenseRemoved', function(name) end)