Get data for the currently equipped weapon.
exports.ox_inventory:getCurrentWeapon()
You can also listen for changes to the current weapon using an event handler.
AddEventHandler('ox_inventory:currentWeapon', function(currentWeapon)
CurrentWeapon = currentWeapon
end)
- currentWeapon?:
table
- ammo?:
string
Name of the item used as ammo. - hash:
number
- label:
string
- melee:
boolean
- metadata:
table
- ammo?:
number
Amount of ammo loaded into the weapon. - components?:
table
Array of component item names, used to apply weapon components. - durability?:
number
- registered?:
string
Name of the player that bought the weapon at a shop. - serial?:
string
- ammo?:
- name:
string
Name of the item. - slot:
number
- weight:
number
- ammo?: