Drops can be created from other resources, containing a variety of items and utilising a custom label (instead of 'Drop 32648').
exports.ox_inventory:CustomDrop(prefix, items, coords, slots, maxWeight, instance, model)
- prefix:
string
- items:
table
- name:
string
- count:
number
- metadata?:
table
- name:
- coords:
vector3
- slots?:
number
- maxWeight?:
number
- instance?:
string
ornumber
- model?:
number
-- Create a generic drop with a marker
exports.ox_inventory:CustomDrop('Carcass', {
{'meat', 5, { grade = 2, type = 'deer' }},
{'hide', 5, { grade = 2, type = 'deer' }}
}, coords)
-- Create a drop with an entity
exports.ox_inventory:CustomDrop('SMG', {
{ 'WEAPON_MINISMG', 1 },
{ 'ammo-9', 69 },
}, GetEntityCoords(GetPlayerPed(1)), 5, 10000, nil, `w_sb_minismg`)