Server events
ox:playerLoaded
Triggered after a player has selected a character.
AddEventHandler('ox:playerLoaded', function(source, userid, charid) end)
ox:setGroup
Triggered when a player's grade in a group is modified with player.setGroup
.
AddEventHandler('ox:setGroup', function(source, group, grade) end)
ox:playerLogout
Triggered when a player logs out from their current character or disconnects from the server.
AddEventHandler('ox:playerLogout', function(source, userid, charid) end)
ox:characterDeleted
Triggered when a player has deleted a character.
AddEventHandler('ox:characterDeleted', function(source, userid, charid) end)
ox:licenseAdded
Triggered when a player has been granted a license.
AddEventHandler('ox:licenseAdded', function(source, name) end)
ox:licenseRemoved
Triggered when a player's license is revoked.
AddEventHandler('ox:licenseRemoved', function(source, name) end)
Networked events
ox:playerDeath
Triggered on player death and revival.
RegisterNetEvent('ox:playerDeath', function(isDead) end)
ox:setPlayerInService
Can be triggered to set a player as "in service" for a specific group they are a member of.
RegisterNetEvent('ox:setPlayerInService', function(group) end)