Modules
Client
Radial Menu
  • Radial menu has a global menu that's by default accessed with z and only displays when there is at least one item.
  • You can add and remove items from the global menu using lib.addRadialItem and lib.removeRadialItem.
  • Use lib.registerRadial for creating sub menus and use the menu property on the items to open those sub menus.

lib.addRadialItem

Item or array of items added to the global radial menu.

lib.addRadialItem(items)
  • id: string
    • Id that is used for removing options.
  • icon: string
  • label: string
    • Label uses \n to insert a newline
  • menu?: string
    • Id of a menu to open.
  • onSelect: function(currentMenu: string | nil, itemIndex: number) | string
    • Function that's ran when a user clicks the item.
  • keepOpen?: boolean

lib.removeRadialItem

Id of an item to be removed from the global menu.

lib.removeRadialItem(item)
  • id: string

lib.clearRadialItems

Removes all items from the radial menu.

lib.clearRadialItems()

lib.registerRadial

Registers a radial sub menu with predefined options.

lib.registerRadial(radial)
  • id: string
    • Unique menu id used to open with menu prop on an item.
  • items: array
    • icon: string
    • label: string
      • Label uses \n to insert a newline
    • menu?: string
      • Id of a menu to open.
    • onSelect?: function(currentMenu: string | nil, itemIndex: number) | string
      • Function that's ran when a user clicks the item.

lib.hideRadial

Hides the radial menu if one is open.

lib.hideRadial()

lib.disableRadial

Disallow players from opening the radial menu.

lib.disableRadial(state)
  • state: boolean
    • Whether or not radial menu should be disabled

Usage Example

💡

When adding radial menu items whether they are global or for a sub menu, make sure to stick to short as possible labels as long labels will look out of place and should not be used with the radial menu because of it's density.

Here's a use case example with some global options and an option utilising the lib's points system.

exports('myMenuHandler', function(menu, item)
    print(menu, item)
 
    if menu == 'police_menu' and item == 1 then
        print('Handcuffs')
    end
end)
 
lib.registerRadial({
  id = 'police_menu',
  items = {
    {
      label = 'Handcuff',
      icon = 'handcuffs',
      onSelect = 'myMenuHandler'
    },
    {
      label = 'Frisk',
      icon = 'hand'
    },
    {
      label = 'Fingerprint',
      icon = 'fingerprint'
    },
    {
      label = 'Jail',
      icon = 'bus'
    },
    {
      label = 'Search',
      icon = 'magnifying-glass',
      onSelect = function()
        print('Search')
      end
    }
  }
})
 
lib.addRadialItem({
  {
    id = 'police',
    label = 'Police',
    icon = 'shield-halved',
    menu = 'police_menu'
  },
  {
    id = 'business_stuff',
    label = 'Business',
    icon = 'briefcase',
    onSelect = function()
      print("Business")
    end
  }
})
 
local coords = GetEntityCoords(cache.ped)
local point = lib.points.new(coords, 5)
 
function point:onEnter()
  lib.addRadialItem({
    id = 'garage_access',
    icon = 'warehouse',
    label = 'Garage',
    onSelect = function()
      print('Garage')
    end
  })
end
 
function point:onExit()
  lib.removeRadialItem('garage_access')
end

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