Registers options that will apply to all entities of that type (object, ped, player, vehicle).
local options = {
{
name = 'ox:option1',
event = 'ox_target:debug',
icon = 'fa-solid fa-road',
label = 'Option 1',
},
{
name = 'ox:option2',
event = 'ox_target:debug',
icon = 'fa-solid fa-road',
label = 'Option 2',
canInteract = function(entity, distance, coords, name, bone)
return not IsEntityDead(entity)
end
}
}
local optionNames = { 'ox:option1', 'ox:option2' }
Create Globals
exports.ox_target:addGlobalObject(options)
exports.ox_target:addGlobalPed(options)
exports.ox_target:addGlobalPlayer(options)
exports.ox_target:addGlobalVehicle(options)
Remove Globals
exports.ox_target:removeGlobalObject(optionNames)
exports.ox_target:removeGlobalPed(optionNames)
exports.ox_target:removeGlobalPlayer(optionNames)
exports.ox_target:removeGlobalVehicle(optionNames)