Registers options that will apply to all entities of that type (object, ped, player, vehicle).

local options = {
    {
        name = 'ox:option1',
        event = 'ox_target:debug',
        icon = 'fa-solid fa-road',
        label = 'Option 1',
    },
    {
        name = 'ox:option2',
        event = 'ox_target:debug',
        icon = 'fa-solid fa-road',
        label = 'Option 2',
        canInteract = function(entity, distance, coords, name, bone)
            return not IsEntityDead(entity)
        end
    }
}
 
local optionNames = { 'ox:option1', 'ox:option2' }

Create Globals

exports.ox_target:addGlobalObject(options)
exports.ox_target:addGlobalPed(options)
exports.ox_target:addGlobalPlayer(options)
exports.ox_target:addGlobalVehicle(options)

Remove Globals

exports.ox_target:removeGlobalObject(optionNames)
exports.ox_target:removeGlobalPed(optionNames)
exports.ox_target:removeGlobalPlayer(optionNames)
exports.ox_target:removeGlobalVehicle(optionNames)