Crafting locations, items and their ingredients are defined in data/crafting.lua (opens in a new tab).
Crafting definition
{
items = {
{
name = 'lockpick',
ingredients = {
garbage = 3,
WEAPON_HAMMER = 0.1
},
duration = 5000,
count = 3,
metadata = { durability = 20 }
},
{
name = 'garbage',
ingredients = {
cola = 1
},
metadata = { description = 'An empty soda can.', weight = 20, image = 'trash_can' }
},
},
points = {
vec3(-1147.083008, -2002.662109, 13.180260),
},
zones = {
{
coords = vec3(-1146.2, -2002.05, 13.2),
size = vec3(3.8, 1.05, 0.15),
distance = 1.5,
rotation = 315.0,
},
},
blip = { id = 566, colour = 31, scale = 0.8 },
},
- items:
table
- name:
string
- ingredients:
table
- Item ingredients can be seen in the item tooltip.
- Key-value pairs of item name and consume count
- key - Item name.
- value - If 1 or above it's the consume count, if below 1 and above 0 it's the durability consume amount, if set to 0 then the item is required but not consumed.
- duration:
number
- Crafting duration in milliseconds.
- count:
number
- Item amount received upon crafting.
- metadata:
table
- Metadata applied to the item being crafted.
- name:
- points:
vector3[]
- Interaction locations that will open the crafting inventory.
- groups:
table
- Key-value pairs of job name and minimum grade to access the crafting location.
{["police"] = 0, ["ambulance"] = 2}
- zones:
table
- ox_lib targeting zones used for ox_target.
- coords:
vector3
- size:
vector3
- distance:
number
- rotation:
number
- blip:
table
- id:
number
- Blip sprite number.
- colour:
number
- scale:
number
- id: